Particle

 
 
 

Use the Particle modifier to save out and load primitive locations as particles. You can use this modifier to animate the location and orientation of individual primitives outside of XGen and then use this information in XGen for further processing and rendering. For example, you can select a group of leaves on a canopy and save their position and orientation as particle database (.pda or .pdb) files.

Animation for the leaves can be saved and loaded back into XGen using the Particle modifier. When you render the scene, XGen ignores the original location of the primitives and uses the positions specified in the particle database file.

Mask

Controls the strength of the modifier effect. You can use Mask to load a map that specifies how areas of the mesh surface are affected by the modifier.

Particle File

Name and location of the particle database (.pda or .pdb) file used as input or output of the modifier's operation.

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