Using the Atom Exporter Options, you can specify the exact time range and channels you want to export. You can also set whether to include constraints, static
values, and animation layers in the exported .atom file.
To export animation
- Select the object(s) with animation you want to export.
For example, select the root object of a character skeleton or Control rig.
NoteIf you select more than one hierarchy, selection order is important. When you import this .atom file later, you must also
select the target objects in the order that you want them to receive the imported animation.
- Select .
- In the Maya Atom Exporter Options that appear, enter a file name in the field (and click to browse and specify the location) for the exported animation.
- Set options to indicate which animation and how you want to export to the .atom file. For example:
- Select the Include options you want, whether to save animation, , , , , or .
ImportantIf you include or animation in your .atom file, you cannot do a simple import based on the character hierarchy. (See
Import .atom animation for more information.)
- Set the Hierarchy option to specify the objects you want export animation from.
- Use the Time Range options to specify the segment of animation to export.
TipTo export a single pose, set the to , then enter the frame you want in the field.
- Click .
Maya saves the .atom file containing your animation in the specified location.
NoteIf the selected objects have namespaces, the namespaces are included in the .atom file.
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