Opens the window, which lets you specify which animation to export for the selected object(s), and how to export it. See also Export .atom animation.
For technical information on the output .anim file format see ATOM format description and Example .atom file.
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Enter a name for the .atom file to be exported. Click the Browse icon to select a different directory.
Include
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When on, Maya includes driven keys in the saved animation file. When off, driven keys are ignored unless you turn on . Turning on lets you export the baked result of the driven key animation. See also Driven keys.
ImportantIf you include or animation in your .atom file, you cannot do a simple import based on the character hierarchy. In the , you'll need to set the to or in order to import the animation. (See
Import .atom animation.)
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When on, Maya saves constraints in the saved animation file. Use this option if you want to continue modifying the constraint
when you import the .atom file later.
When off, constraints are ignored unless you turn on , which lets you export the baked result of the constraint animation.
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When on, Maya saves data from the current animation layer.
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When on, Maya saves non-animated values (attributes that are not keyed and have no curves, such as the camera's Angle of view). When off, only animated values are saved.
TipRun the listAnimatable command to view a list of keyable attributes for a selected object.
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When on, Maya saves the baked result on a per-frame basis for channels that are driven by constraints, driven keys, or animation
layers, as well as for any attribute driven by something other than an animation curve, or driven by a single animation curve
that is driven by something else. Objects and attributes that are not driven by these connections keep their original animation
with no baking applied.
When off, Maya saves any constraint, driven key, and animation layer connection networks, and so on, without baking the effect
onto the objects.
NoteIf you turn on the options for and at the same time with , Maya saves the connection networks for driven keys, constraints, and animation layers and does not use the method.
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When on, Maya saves all the CVs, polygon vertices, and lattice points associated with a selected geometry shape (or the parent transform node of
the geometry shape).
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Lets you specify whether Maya exports animation based on your selection only, the selected object hierarchy, or a template
file. Select from the following options:
NoteIf you select more than one hierarchy, selection order is important. When you import this .atom file later, you must also
select the target objects in the order that you want them to receive the imported animation.
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Exports animation only for selected objects in the current hierarchy.
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Exports animation for the selected object and any child objects in the hierarchy.
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Lets you export animation based on a template file that you specify using the field. (The template file contains information on which objects, channels, and attributes are saved).
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Lets you specify which channels to save for the selected object(s). Select from the following options:
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Saves all keyable channels of the selected object’s animation.
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Saves only the channels selected in the .
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Lets you specify which segment of animation to export. Select from the following options:
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Exports all keyframe animation currently displayed in the .
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Exports all animation from the selected object(s).
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Exports a single frame of animation (a single pose), based on the frame you enter in the field.
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Exports all animation in the range that you specify in the and fields.
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Available only when the is set to . Lets you specify the first (or only) frame to be exported.
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Available only when the is set to . Lets you specify the last frame to be exported.
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