There are two ways to duplicate a rigid body. One way is to use the copy, cut, and paste command combination, while the other
is to use .
When you use copy, cut, and paste, the original and duplicate rigid bodies share the existing solver.
When you use , the solver is duplicated along with the rigid body.
Note Using with is very inefficient. This process duplicates everything attached to your rigid body, which means that you get duplicated
solvers and passive colliders for every rigid body and your setup is no longer connected to one solver.
To use the method of copying a rigid body, do the following:
- Select the rigid body and its associated constraints in the scene.
- Select >. The window appears.
- In the window, activate . (See the note above about the limitations of the method.
- Click .
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