Bullet > Export Simulation

 
 
 

Lets you save your simulation to an Alembic cache file, which you can use to transfer Bullet simulations between various stages of a production pipeline. The contents of Alembic cache files are evaluated as Maya geometry and can be modified with polygon, NURBS, and subdivision surface editing tools.

See Use Alembic to Render a Bullet Simulation for an example of a workflow that uses Alembic caches with Bullet simulations.

NoteThe Bullet > Export Simulation setting only exports bullet simulated objects. It will not export other objects in the scene that have animation. If you need these make sure they are configured as kinematic rigid bodies.

Export Selection to Alembic

Bakes the selected objects into an Alembic cache file.

Export All to Alembic

Bakes the entire scene into an Alembic cache file.

See Alembic Caches for more information on how the Alembic caching system works,

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