Lets you save your simulation to an Alembic cache file, which you can use to transfer Bullet simulations between various stages of a production pipeline. The contents of Alembic cache files are evaluated as Maya geometry and can be modified with polygon, NURBS, and subdivision surface editing tools.
See Use Alembic to Render a Bullet Simulation for an example of a workflow that uses Alembic caches with Bullet simulations.
See Alembic Caches for more information on how the Alembic caching system works,
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