Bullet > Rigid Sets

 
 
 
Lets you set the initial state of a simulation to a point in after the solve has already started, for example, walls comprised of stacked bricks might need to settled first before running the main simulation. The plugs will be of type Mesh and Transform.

Set Initial State from Selection

Use this setting to create a mesh copy from the current solved mesh and connect it as an input the bulletRigidBodyShape node. The initial state lets you take a "picture" of your rigid set simulation at any frame, use that become the first frame.

Reset Initial State from Selection

Lets you return the simulation to the existing initial state and resets the object to its original state.

NoteYou must reset initial states after loading and before exporting scenes that contain rigid sets to an Alembic file.
NoteYou may need to rewind to the beginning of your simulation to see the effect of thi setting.

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