References the edits from the file you select and applies them to the reference node selected in the Outliner or Reference Editor. Maya applies edits by matching each nodename.attribute in the edit file to the file its being applied to.
For example, you can export a reference edit for pSphere1.translateX in the scene sphere.ma. This edit is saved in the reference file as <main>:sphere_pSphere1.translateX. You can then apply this edit to the scene ball.ma so that ball:pSphere1.translateX is edited.
When you reference or import a scene with Use namespaces on, Maya creates a new namespace that contains the referenced data. Turning on Use namespaces ensures that all nodes are uniquely named. See and .
The currently set namespace is indicated in the Namespace Options section by the icon. Namespaces that are parents of the currently set namespace are indicated by an icon. You can set the current namespace in the Namespace Editor by clicking Set Current. See and .
If duplicate namespaces occur, the namespaces are merged and duplicate object names are incrementally suffixed with a number. Use this option to avoid an accumulation of new namespaces each time your referenced or imported objects have the same namespace.
Lets you perform text substitutions on the offline edits file as it is applied to the scene. One or more sets of replacement text can be specified and are applied to the file in the order that they appear in the list.
For example, if you wanted to replace all the edits applied to an object named sphere1 and apply them instead to an object named sphere2 , you would type sphere1 in the Search for field and sphere2 in the Replace with field, and click Add.
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