This example will show you how to create a flexible skin for a virtual balloon.
Create the balloon
To model the balloon you will create a Icosahedron. This will result in more realistic movement than a polygon sphere.
To model the balloon
- In the menu set select Create > Polygon Primitives > > .
The window appears.
- Set to and click .
- Select Mesh > Smooth.
- In the , select the polySmoothface1 tab.
- Set to
- In the section adjust the attributes as follows:
Resize and reshape the balloon
In this example the balloon model for the balloon will remain spherical. You can optionally reshape the model into a more
balloon-like shape.
- Select the balloon and select the .
- Move the balloon above the ground plane (in the positive Y direction).
- Select mode (hotkey: 5).
- -click the balloon and select from the marking menu that appears.
The balloon now appears in face selection mode.
- On one side of the balloon, select 6 adjacent faces that form a hexagon.
- Press .
The selected faces are deleted.
Make the balloon model nCloth
- In the menu set select the balloon and then select nMesh > Create nCloth.
Maya converts the polygon balloon into an nCloth object.
Make the balloon model act like a balloon
Now that you have the basic shape for your inflated balloon, you need to configure the balloon’s attributes so it acts like
a balloon and its initial state so it starts deflated.
To adjust the balloon's attributes
- Select the balloon.
- In the , select the tab.
- In the section set to 0.02.
- In the section set to 80.
- In the section set to 0 and to On.
- In the section set to Parallel.
- Select the tab.
- In the section turn on .
- Set the End Time of the playback range to 450.
- Playback the simulation.
The deflated balloon falls to the floor.
To set the balloon's initial state
- Go to the beginning of the playback range.
- Select the balloon and select nSolver > Initial State > > .
The window appears.
- Select .
- Set to 200 and click .
Maya will automatically playback the scene to frame 200 and save the balloon simulation to disk.
- Select nMesh > Rest Shape> .
The balloon begins its simulation in its deflated form.
Inflate and deflate the balloon
Now that the balloon begins deflated you can animate the balloon inflating and then deflating.
To inflate the balloon
- Go to the beginning of the playback range.
- Select the nCloth balloon.
- Open the and under , select .
- Select and then -click to include it in the selection. -click either name and select from the context-sensitive menu that appears.
The fields will change color to confirm you set the keys correctly.
- Go to frame 200 of the simulation.
- Set to 10.
- Select .
- -click the name and select from the context-sensitive menu that appears.
- Playback the animation.
The balloon inflates very quickly initially, and then slows down until frame 200.
To deflate the balloon
- Go to frame 300 of the animation.
- In the , select and -click to include it in the selection. -click either name and select from the context-sensitive menu that appears.
The fields will change color to confirm you have set the keys correctly.
- Go to frame 301 of the animation.
- Set to .
- -click the name and select from the context-sensitive menu that appears.
- Go to frame 450 of the animation.
- Set Pressure to 0.
- -click the name and select from the context-sensitive menu that appears.
- Playback the simulation.
At frame 300 the balloon flies away due to the release of air from the hole in the geometry.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License