Makes the selected polygon mesh an nCloth object.
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Opens the window. This window lets you set the options for creating an nCloth object.
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Produces the most predictable and desirable nCloth behavior because both the input and output meshes of the nCloth are affected
by the Maya® Nucleus™ solver. In addition, the input and output meshes share the same transform node, so the nCloth input mesh moves and follows
its output mesh.
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Produces results best suited for exporting the nCloth cache because only the output mesh of the nCloth is affected by the
Maya Nucleus solver. In addition, the input and output meshes do not share the same transform node, so the nCloth input mesh
does not move and follow its output mesh.
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Specifies which Maya Nucleus solver the nCloth object belongs to. Select a solver from the drop-down list (existing Maya Nucleus
solvers are listed), or select to create a new Maya Nucleus solver for the new nCloth object.
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