You can create two types of image planes: a free image plane that is not attached to a camera and that you can select and
transform in your scene; or, an image plane that is attached to a camera.
For more information about image planes, see Image plane attributes.
Free image planes
To create a free image plane (method 1)
- Select .
To create a free image plane (method 2)
- In any orthographic view, select .
To edit or position a free image plane, select it in the scene and move or transform it as you like. When you select the free
image plane, its also opens.
For more information, see:
Attached image planes
To create an image plane attached to a camera (method 1)
- In the perspective view, select .
- Browse to the file you want and click .
A placement icon appears, and the opens.
To create an image plane attached to a camera (method 2)
- Select .
- Under the section of the camera , click the button beside .
An image plane node is created and you can browse for your texture under the attribute.
To edit an existing image plane
- Select from the current view and choose any of the camera’s image planes you want to edit.
The selected image plane’s attributes display in the (unless the has been hidden)
Right-click the arrow key of the image plane attribute in the camera to display a list of the image planes per camera.
To position an image plane
- Do one of the following:
- Use the attributes to position an image plane relative to the camera. See Placement.
- Use the attributes to control which portion of an image file is visible on the image plane. See Placement Extras.
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