Go to: Related nodes. Attributes.
The Stucco texture can be used as a bump map to create a
stucco-like finish on a surface. It has a special Out Normal
attribute, which you can connect directly to the Normal Camera of a
shading node to produce bump mapping. (For most 3d textures, you
connect the Out Alpha to a Bump 3d node, and the output of the
Bump3d node to Normal Camera).
You can also use the Stucco texture as a color map. It randomly
mixes its two input colors to create the final appearance of stains
or clouds. Aside from the attributes listed here, Crater inherits
many attributes from Texture3d. In the
table below, important attributes have their names shown in
bold in the Description column.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
stucco |
texture3d |
texture/3d:drawdb/shader/texture/3d/stucco |
kStucco |
kBase
kNamedObject
kDependencyNode
kTexture3d
kStucco |
Related nodes
layeredTexture, envCube, envSphere,
envSky, envBall, envChrome,
bump3d, uvChooser, bump2d,
texture2d, ramp, file, cloth, water, stencil, checker,
fractal, bulge,
grid, mountain,
texture3d, projection, cloud,
granite, crater, leather,
brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (27)
channel1, channel1B, channel1G, channel1R, channel2, channel2B, channel2G, channel2R, normalCamera, normalCameraX, normalCameraY, normalCameraZ, normalDepth, normalMelt, outNormal, outNormalX, outNormalY, outNormalZ, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, shaker
Long name (short name) |
Type |
Default |
Flags |
|
refPointObj
(rpo ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointObjX
(rox ) |
float |
0.0 |
|
|
|
refPointObjY
(roy ) |
float |
0.0 |
|
|
|
refPointObjZ
(roz ) |
float |
0.0 |
|
|
|
refPointCamera
(rpc ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointCameraX
(rcx ) |
float |
0.0 |
|
|
|
refPointCameraY
(rcy ) |
float |
0.0 |
|
|
|
refPointCameraZ
(rcz ) |
float |
0.0 |
|
|
|
shaker
(sh ) |
float |
20.0 |
|
|
channel1
(c1 ) |
float3 |
1.0, 0.0, 0.0 |
|
|
channel1R
(c1r ) |
float |
0.0 |
|
|
|
channel1G
(c1g ) |
float |
0.0 |
|
|
|
channel1B
(c1b ) |
float |
0.0 |
|
|
|
channel2
(c2 ) |
float3 |
0.0, 0.0, 1.0 |
|
|
channel2R
(c2r ) |
float |
0.0 |
|
|
|
channel2G
(c2g ) |
float |
0.0 |
|
|
|
channel2B
(c2b ) |
float |
0.0 |
|
|
|
normalCamera
(n ) |
float3 |
0.0, 0.0, 1.0 |
|
|
normalCameraX
(nx ) |
float |
0.0 |
|
|
|
normalCameraY
(ny ) |
float |
0.0 |
|
|
|
normalCameraZ
(nz ) |
float |
0.0 |
|
|
|
normalMelt
(nm ) |
float |
0.1 |
|
|
normalDepth
(nd ) |
float |
1.0 |
|
|
outNormal
(on ) |
float3 |
0.0, 0.0, 1.0 |
|
|
outNormalX
(onx ) |
float |
0.0 |
|
|
|
outNormalY
(ony ) |
float |
0.0 |
|
|
|
outNormalZ
(onz ) |
float |
0.0 |
|
|