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Rock is a solid texture created by blending two distinct
colors using 3d granular noise. The result resembles rock.
Used as a bump map, the Rock texture can produce a rough,
sandpaper-like texture. Aside from the attributes listed here, Rock
inherits many other attributes from its parent, Texture3d In the table below, important
attributes are listed with their names shown in bold in the
description column.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
rock |
texture3d |
texture/3d:drawdb/shader/texture/3d/rock |
kRock |
kBase
kNamedObject
kDependencyNode
kTexture3d
kRock |
Related nodes
layeredTexture, envCube, envSphere,
envSky, envBall, envChrome,
bump3d, uvChooser, bump2d,
texture2d, ramp, file, cloth, water, stencil, checker,
fractal, bulge,
grid, mountain,
texture3d, projection, cloud,
granite, crater, leather,
stucco, brownian, solidFractal, marble, wood, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (19)
color1, color1B, color1G,
color1R, color2, color2B,
color2G, color2R, diffusion,
grainSize, mixRatio, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ
Long name (short name) |
Type |
Default |
Flags |
|
refPointObj
(rpo ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointObjX
(rox ) |
float |
0.0 |
|
|
|
refPointObjY
(roy ) |
float |
0.0 |
|
|
|
refPointObjZ
(roz ) |
float |
0.0 |
|
|
|
refPointCamera
(rpc ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointCameraX
(rcx ) |
float |
0.0 |
|
|
|
refPointCameraY
(rcy ) |
float |
0.0 |
|
|
|
refPointCameraZ
(rcz ) |
float |
0.0 |
|
|
|
color1
(c1 ) |
float3 |
0.235, 0.0, 0.0 |
|
|
|
|
|
color2
(c2 ) |
float3 |
1.0, 1.0, 1.0 |
|
|
|
|
|
grainSize
(gs ) |
float |
0.01 |
|
|
diffusion
(di ) |
float |
1.0 |
|
|
mixRatio
(mr ) |
float |
0.5 |
|