Go to: Related nodes. Attributes.
The Crater texture can be used to give the appearance of
both plateaus and craters when it is used as a bump map on a
shader. When it is used as a color map, it provides a psychedelic,
colorful effect.
The Crater texture has a special Out Normal attribute, which you
can connect directly to the Normal Camera of a shading node to
produce bump mapping. (For most textures, you connect the Out Alpha
to a Bump 3d node, and the output of the Bump3d node to Normal
Camera). Aside from the attributes listed here, Crater inherits
many attributes from Texture3d. In the
table below, important attributes have their names shown in
bold in the description column.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
crater |
texture3d |
texture/3d:drawdb/shader/texture/3d/crater |
kCrater |
kBase
kNamedObject
kDependencyNode
kTexture3d
kCrater |
Related nodes
layeredTexture, envCube, envSphere,
envSky, envBall, envChrome,
bump3d, uvChooser, bump2d,
texture2d, ramp, file, cloth, water, stencil, checker,
fractal, bulge,
grid, mountain,
texture3d, projection, cloud,
granite, leather, stucco,
brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (36)
balance, channel1, channel1B, channel1G, channel1R, channel2, channel2B, channel2G, channel2R, channel3, channel3B, channel3G, channel3R, frequency, melt,
normBalance, normDepth, normFrequency, normMelt, normalCamera, normalCameraX, normalCameraY, normalCameraZ, outNormal, outNormalX, outNormalY, outNormalZ, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, shaker
Long name (short name) |
Type |
Default |
Flags |
|
normalCamera
(n ) |
float3 |
0.0, 0.0, 1.0 |
|
|
normalCameraX
(nx ) |
float |
0.0 |
|
|
|
normalCameraY
(ny ) |
float |
0.0 |
|
|
|
normalCameraZ
(nz ) |
float |
0.0 |
|
|
|
refPointObj
(rpo ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointObjX
(rox ) |
float |
0.0 |
|
|
|
refPointObjY
(roy ) |
float |
0.0 |
|
|
|
refPointObjZ
(roz ) |
float |
0.0 |
|
|
|
refPointCamera
(rpc ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointCameraX
(rcx ) |
float |
0.0 |
|
|
|
refPointCameraY
(rcy ) |
float |
0.0 |
|
|
|
refPointCameraZ
(rcz ) |
float |
0.0 |
|
|
|
shaker
(sh ) |
float |
1.5 |
|
|
channel1
(c1 ) |
float3 |
1.0, 0.0, 0.0 |
|
|
channel1R
(c1r ) |
float |
0.0 |
|
|
|
channel1G
(c1g ) |
float |
0.0 |
|
|
|
channel1B
(c1b ) |
float |
0.0 |
|
|
|
channel2
(c2 ) |
float3 |
0.0, 1.0, 0.0 |
|
|
channel2R
(c2r ) |
float |
0.0 |
|
|
|
channel2G
(c2g ) |
float |
0.0 |
|
|
|
channel2B
(c2b ) |
float |
0.0 |
|
|
|
channel3
(c3 ) |
float3 |
0.0, 0.0, 1.0 |
|
|
channel3R
(c3r ) |
float |
0.0 |
|
|
|
channel3G
(c3g ) |
float |
0.0 |
|
|
|
channel3B
(c3b ) |
float |
0.0 |
|
|
|
melt
(m ) |
float |
0.0 |
|
|
balance
(ba ) |
float |
0.0 |
|
|
frequency
(fr ) |
float |
2.0 |
|
|
normDepth
(nd ) |
float |
5.0 |
|
|
normMelt
(nm ) |
float |
0.0 |
|
|
normBalance
(nb ) |
float |
1.0 |
|
|
normFrequency
(nf ) |
float |
1.0 |
|
|
outNormal
(o ) |
float3 |
0.0, 0.0, 1.0 |
|
|
outNormalX
(ox ) |
float |
0.0 |
|
|
|
outNormalY
(oy ) |
float |
0.0 |
|
|
|
outNormalZ
(oz ) |
float |
0.0 |
|
|