Go to: Related nodes. Attributes.
The Marble texture consists of horizontal layers of one
material (the Vein), sandwiched between layers of Filler material.
The Vein is assumed to contain a strong pigmenting agent that
crosses the boundary and diffuses into the Filler material.
Aside from the attributes listed here, Marble inherits many other
attributes from Texture3d. In the
table below, important attributes have their names shown in
bold in the description column.
This node is MP safe
Node name |
Parents |
Classification |
MFn type |
Compatible function sets |
marble |
texture3d |
texture/3d:drawdb/shader/texture/3d/marble |
kMarble |
kBase
kNamedObject
kDependencyNode
kTexture3d
kMarble |
Related nodes
layeredTexture, envCube, envSphere,
envSky, envBall, envChrome,
bump3d, uvChooser, bump2d,
texture2d, ramp, file, cloth, water, stencil, checker,
fractal, bulge,
grid, mountain,
texture3d, projection, cloud,
granite, crater, leather,
stucco, brownian, solidFractal, wood,
rock, snow,
defaultTextureList, place2dTexture, place3dTexture
Attributes (33)
amplitude, contrast, depth,
depthMax, depthMin, diffusion, fillerColor, fillerColorB, fillerColorG, fillerColorR, normalCamera, normalCameraX, normalCameraY, normalCameraZ, ratio, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, ripples, ripplesX,
ripplesY, ripplesZ, veinColor, veinColorB, veinColorG, veinColorR, veinWidth, xPixelAngle
Long name (short name) |
Type |
Default |
Flags |
|
xPixelAngle
(xpa ) |
float |
0.002053 |
|
|
normalCamera
(n ) |
float3 |
0.0, 0.0, 1.0 |
|
|
normalCameraX
(nx ) |
float |
0.0 |
|
|
|
normalCameraY
(ny ) |
float |
0.0 |
|
|
|
normalCameraZ
(nz ) |
float |
0.0 |
|
|
|
refPointObj
(rpo ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointObjX
(rox ) |
float |
0.0 |
|
|
|
refPointObjY
(roy ) |
float |
0.0 |
|
|
|
refPointObjZ
(roz ) |
float |
0.0 |
|
|
|
refPointCamera
(rpc ) |
float3 |
0.0, 0.0, 0.0 |
|
|
refPointCameraX
(rcx ) |
float |
0.0 |
|
|
|
refPointCameraY
(rcy ) |
float |
0.0 |
|
|
|
refPointCameraZ
(rcz ) |
float |
0.0 |
|
|
|
fillerColor
(fc ) |
float3 |
1.0, 1.0, 1.0 |
|
|
fillerColorR
(fcr ) |
float |
0.0 |
|
|
|
fillerColorG
(fcg ) |
float |
0.0 |
|
|
|
fillerColorB
(fcb ) |
float |
0.0 |
|
|
|
veinColor
(vc ) |
float3 |
0.298, 0.0, 0.0 |
|
|
veinColorR
(vcr ) |
float |
0.0 |
|
|
|
veinColorG
(vcg ) |
float |
0.0 |
|
|
|
veinColorB
(vcb ) |
float |
0.0 |
|
|
|
veinWidth
(vw ) |
float |
0.1 |
|
|
diffusion
(di ) |
float |
0.5 |
|
|
contrast
(c ) |
float |
0.5 |
|
|
ripples
(r ) |
float3 |
1.0, 1.0, 1.0 |
|
|
|
|
|
depth
(d ) |
float2 |
0.0, 20.0 |
|
|
|
|
amplitude
(a ) |
float |
1.5 |
|
|
ratio
(ra ) |
float |
0.707 |
|