Show in Contents
Add to Favorites
Home: Maya User's Guide
Share
Troubleshoot changing polygonal topology may affect shader assignments
About shading and texturing surfaces
Map a 2D or 3D texture
User Guide
>
Rendering and Render Setup
>
Shading
>
About shading and texturing surfaces
>
Map and position textures
Topics in this section
Map a 2D or 3D texture
Position 2D textures and labels
Position 3D textures
Use a layered texture
Display layered textures in the hardware renderer with multiple UV sets
Create Texture Reference Object
Convert a texture or shading network to a File Texture
Create texture maps with the Transfer Maps editor
Creating normal maps for use with hardware shaders
Viewing tangent space or object space normal maps
Creating and using mirrored normal maps on a character or object
Hardware shading limitations
Texturing limitations
Filter features and compatibility with the mental ray for Maya renderer and Maya software renderer
Troubleshoot normal direction of normal maps are flipped