Many of the options in the settings are also available in marking menus.
Joint Tool marking menu
Access the following options by + + -clicking anywhere in the scene when the is active.
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When selected, opens a sub-menu with the following options:
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Activates the and puts you in joint creation mode. This option lets you start a new joint chain or branch an existing joint chain. See
Create a joint or joint chain.
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Deletes the current joint and unites the remaining joints and bones into a single joint chain. See
Remove joints. This option performs the same function as selecting from the main menu. See
Remove joints.
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Lets you add an additional joint to an existing joint chain. This option performs the same function as selecting from the main menu. See
Insert joints.
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When selected, opens a sub-menu with the following options:
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Turns Y-axis symmetry on.
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Turns Z-axis symmetry on.
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Turns X-axis symmetry on.
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Turns symmetry . No symmetry connections are created.
Joint marking menu
Access the following options by -clicking on a joint at any time, whether the is active or not.
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When selected, opens a sub-menu with the following options:
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Activates the and puts you in joint creation mode. This option lets you start a new joint chain or branch an existing joint chain. See
Create a joint or joint chain.
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Deletes the current joint and unites the remaining joints and bones into a single joint chain. See
Remove joints. This option performs the same function as selecting from the main menu. See
Remove joints.
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Lets you add an additional joint to an existing joint chain. This option performs the same function as selecting from the main menu. See
Insert joints.
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Lets you break multiple symmetry connections on the selected joint(s) in one operation.
TipTo break all symmetry connections on the entire hierarchy,
-click the root joint and select before selecting from the joint marking menu.
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