Joint Tool marking menus

 
 
 

Many of the options in the Joint Tool settings are also available in marking menus.

Joint Tool marking menu

Access the following options by + + -clicking anywhere in the scene when the Joint Tool is active.

Edit Joints
When selected, opens a sub-menu with the following options:
Add
Activates the Joint Tool and puts you in joint creation mode. This option lets you start a new joint chain or branch an existing joint chain. See Create a joint or joint chain.
Remove
Deletes the current joint and unites the remaining joints and bones into a single joint chain. See Remove joints. This option performs the same function as selecting Skeleton > Remove Joint from the main menu. See Remove joints.
Insert
Lets you add an additional joint to an existing joint chain. This option performs the same function as selecting Skeleton > Insert Joint from the main menu. See Insert joints.
Symmetry
When selected, opens a sub-menu with the following options:
Y-axis
Turns Y-axis symmetry on.
Z-axis
Turns Z-axis symmetry on.
X-axis
Turns X-axis symmetry on.
Off
Turns symmetry Off. No symmetry connections are created.

Joint marking menu

Access the following options by -clicking on a joint at any time, whether the Joint Tool is active or not.

Edit Joints
When selected, opens a sub-menu with the following options:
Add
Activates the Joint Tool and puts you in joint creation mode. This option lets you start a new joint chain or branch an existing joint chain. See Create a joint or joint chain.
Remove
Deletes the current joint and unites the remaining joints and bones into a single joint chain. See Remove joints. This option performs the same function as selecting Skeleton > Remove Joint from the main menu. See Remove joints.
Insert
Lets you add an additional joint to an existing joint chain. This option performs the same function as selecting Skeleton > Insert Joint from the main menu. See Insert joints.
Assume Preferred Angle
Returns the current skeleton's joints to the angles they possessed when their preferred angles were initially set. See Skeleton > Assume Preferred Angle.
Break Symmetry
Lets you break multiple symmetry connections on the selected joint(s) in one operation.
TipTo break all symmetry connections on the entire hierarchy, -click the root joint and select Hierarchy before selecting Break Symmetry from the joint marking menu.
Set Preferred Angle
Sets the current skeleton's preferred angles. See Skeleton > Set Preferred Angle.

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