Before drawing joints or a joint chain, you first need a model in which to place them. For information on creating models,
see NURBS modeling overview or Polygon modeling overview.
To set the settings
- In the menu set (press F2), select Skeleton > Joint Tool > .
The settings panel appears.
- Adjust the settings as desired.
- Do one of the following:
- Click to reset to the default tool settings.
- Click to close the tool settings panel.
To create a joint or joint chain
- In the menu set (press F2), select Skeleton > Joint Tool.
- In a view, click on the location in your model where you want to create a joint.
Tip
You can use the mouse button to create joints and the mouse button to move the last placed joint.
- Click again in the model where you want to create the next joint in your joint chain.
A bone appears between the first and second joints.
- Continue clicking in the view until you create all the joints for your joint chain.
- Press (Windows and Linux) or (Mac OS X) to complete your joint chain.
To create a joint or joint chain that is automatically centered in the model
- Click the icon on the to enable centering mode.
- In the menu set (press F2), select Skeleton > Joint Tool.
- In a view, click on the location in your model where you want to create a joint.
The joint is automatically centered in the model.
NoteIf your model has multiple mesh layers, centering mode minimizes displacement and places the joint in the center of the layers.
- If desired, use the to re-position the joint.
The joint is dynamically centered in its new position.
- Click again in the model where you want to create the next joint in your joint chain.
A bone appears between the first and second joints and the second joint is also centered in the model.
- Continue clicking in the view until you create all the joints for your joint chain.
- Press (Windows and Linux) or (Mac OS X) to complete your joint chain.