Adds a directional light to your scene.
Use a directional light to simulate a very distant point light source (for example, the sun as viewed from the surface of the Earth).
A directional light shines evenly in one direction only. Its light rays are parallel to each other, as if emitted perpendicular from an infinitely large plane.
If you render a directional light with photon emission with mental ray for Maya, ensure that objects are marked properly for photon tracing.
Create > Lights > Directional light >
See Intensity.
See Color.
If on, the light produces either depth map shadows (for directional, point, or spot lights) or raytraced shadows (for ambient lights). Cast Shadows is off by default. See also Shadow attributes.
See Shadow Color.