Simulates clouds.
         
         You should only map the  texture to a sphere. You can combine several spheres to create complex cloud arrangements. If you map the  texture to any other type of surface, the results may be unpredictable.
         
         The area surrounding the cloud is always transparent, regardless of the map type.
         
         Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
         
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                   The two colors blended together to form the cloud. To select different colors, click the color bars to open the .
                   
 
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                   The contrast between  and . For example, if the  value is -1,  and  are reversed. The range is from - infinity (the two colors are averaged over the entire texture) to + infinity. The default
                     is 0.5.
                   
 
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                   Controls the strength of the fractal noise used to generate the  texture. The valid range is 0 (no noise) to + infinity (strong noise). The default is 1.
                   
 
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                   Controls the granularity of the texture. Values represent the minimum and maximum number of iterations used to calculate the
                     texture pattern. The range is 0 to + infinity. The defaults are 0 and 8.
                   
 
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                   Determines the texture’s waviness in the X, Y, and Z directions. The values represent the frequency scale of the fractal used
                     to generate the texture. The range is from 0 to + infinity on X, Y and Z. The default is 1.
                   
 
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                   Simulates natural looking clouds. Gradually increases the transparency of the texture as the surface it is mapped to turns
                     away from the camera. If  is off, the texture is entirely opaque, and looks similar to the  texture.  is on by default.
                   
 
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                   If  is low and  is high, the texture resembles a dense cotton-ball. If  is high and  is low, the texture resembles a wispy cloud. The range is from - infinity to + infinity. The default is 0 for  and 1 for .
                   
 
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                   The range over which the texture becomes transparent. The value controls the sharpness/softness of the cloud’s edges. The
                     valid range is 0 to infinity. The slider range is 0 (sharp edges) to 1 (very soft edges). The default is 0.5.
                   
 
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                   Controls the frequency of the fractal noise used to generate the  texture. The range is 0 (low frequency) to + infinity (high frequency). The default is 0.707.