Resembles thickly painted metal.
         
         Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
         
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                   Defines the gap between the frequencies () you add to form the texture. By default,  for noise-based textures is set to 2.0, but you can adjust the value to create interesting effects. 
                   
 
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                   Determines the ratio for the fractal noise. Results in a crisper texture when close to zero, and a smoother texture when close
                     to 1.
                   
 
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                   Sets the upper limit for noise frequencies (the repeat value of the fractal). See also Depth.
                   
 
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                   Determines how wavy the image appears when projected by controlling the scale of the frequency of any fractal used in the
                     procedure.