Creates the appearance of both plateaus and craters by mixing normal disturbance and 3D disturbance, such as color or transparency.
            The  texture provides a three component attribute () and a  output (, , and ).
         
         Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
         
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                   Increase this value to add more detail to the default Shaker texture (as though it has been shaken up). If used as a bump
                     map, increase the value to increase the number of craters and valleys. 
                   
 
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                     The three channels through which information such as color values passes. You can also supply information to the channels
                     using a three-channel (RGB) mapping.
                   
 
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                   Controls the edge softness between the colors in the texture. Increase this value to display the borders between the colors
                     smoother and wider. 
                   
 
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                   Controls the ratio of the three shaken (or disturbed) colors.
                   
 
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                   Controls the frequency of how many times the texture colors are shaken.
                   
 
 
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            Note 
                   , , , and  only has an effect if the  attribute is connected to the  attribute of a shader.
                  
 
                
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                      Controls the depth of the craters when the texture is used as a bump map. Increasing  deepens the craters. 
                      
 
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                      Controls the softness of the crater edges when this texture is used as a bump map. Increase  to make the edges softer. Animate this texture to make the cratered surface look like it is melting. 
                      
 
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                      Controls the ratio between the low and high normal’s disturbance when this texture is used as a bump map. 
                      
 
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                      Norm Frequency controls the amount of rough detail when this texture is used as a bump map. Increase  to make the texture rougher, with finer detail. Decrease it to make the roughness larger-grained.