Duplicate polygon faces
 
 
 

The Duplicate Face feature lets you copy one or more polygon faces in a mesh. You can duplicate faces and specify that the duplicates become polygon shells within the existing mesh or form a new separate polygon mesh.

To duplicate polygon faces

  1. Select the faces to duplicate and choose Edit Mesh > Duplicate Face > .
  2. Set the Duplicate Face options as follows:
    • If you want the duplicated faces to become their own mesh, turn on Separate duplicated faces. The duplicated faces will be separated into their own separate object. Any pre-existing shells in the mesh will not be affected.
    • Turn off Separate duplicated faces to make the duplicated faces part of the existing mesh.
    • If you know the exact transformation values you want to use, you can enter them in the option box, otherwise you can specify them interactively later.
  3. Click Duplicate.

    The action creates a node and switches to the Show Manipulator tool.

  4. Do any of the following:
    • Use the manipulator to control the direction and distance of the duplication. Remember that you can also change the pivot by pressing Insert or Home. Click the circle handle attached to the manipulator to switch between local and world axes.
    • Use the controls in the attribute editor or channel box to edit the duplicates.

Keeping faces together when duplicating

The Keep Faces Together option (Edit Mesh > Keep Faces Together) controls how Maya treats the edges of adjacent faces. When Keep Faces Together is on, the faces expand so their edges stay connected. When Keep Faces Together is off, the duplicated faces are disconnected.

Note

When Keep Faces Together is off, each face becomes a separate mesh.