Lets you select a naming template in order to automatically map multiple bones by name.
To open the Apply Template window, click the Name Matching icon in the Characterization Tool.
Intended for use with skeletons created using the HumanIK naming conventions.
Intended for use with biped skeletons created using the Character Animation Toolkit (CAT).
Intended for use with biped skeletons created in 3ds Max Biped.
Or select <Browse> to select your own saved naming template.
Lets you extract a naming template based on the bone names in the current character definition.
To open this window, click the Characterization Tool menu button , then select Edit > Extract Mapping Template.
This is useful if the bone names for the current character include a standard prefix meant to identify that specific character, for example, if you have the character's name appended to the start of each bone name. Entering that prefix here automatically removes the prefix from all bone names added to your template.