Characterization Tool Figure and Name Match views
 
 
 

You can use the Figure and Name Match views to map the bones in your character to their corresponding HumanIK nodes, and to view the information about the current mappings. Both views offer the same controls for mapping nodes, but display the nodes using different layouts.

Figure view

The main Figure view lays out the HumanIK nodes in a schematic arrangement that indicates the placement of each bone in a biped. It provides a visual tool for mapping out the structure of your character, and gives you feedback on the status of the characterization. See also HumanIK character structure.

Hand, Foot, Spine, Shoulder, and Neck views

You can switch to detailed views of the hands, feet, spine, shoulders, and neck in order to map additional bones for those body parts. Click the circular arrow buttons to switch views to a particular body part, or to return to the full Figure view.

Validation status

A validation status indicator displays at the top right of the Figure view.

  Valid The character structure is valid and the character can be characterized.
  Warning Refer to the Validation status error message field for information on areas of the character that require attention.

A yellow symbol can indicate that the position of a mapped bone is not correct, for example if you rotate a roll bone so it does not point down the X-axis. The Figure view also updates to highlight which bone is out of position for characterization.

  Not valid The character cannot be characterized. Some required bones may be missing, or multiple bones may be out of position.

For information on troubleshooting validation errors, see HumanIK character structure for details on which bones map to each node of the Figure view.

Name Match view

The Name Match tab displays all bones in a list, grouped according to their related body part or IK effector. Use this view to get an overview of your character definition at a glance, and to view the names of the bones assigned to multiple different nodes. You can map bones to the Name Match view using the same methods as in the Figure view.

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