Characterization Tool overview
 
 
 

Skeleton > HumanIK > Characterization Tool

Window > Animation Editors > HumanIK > Characterization Tool

The Characterization Tool contains the following main areas:

The following table provides a brief overview of tasks using the Characterization Tool.

To... Do this
Create a new character definition Click .
Map a bone Select one of the following methods:
  • Go from the Characterization Tool to your skeleton: Double-click a cell in the Figure view (cells turn blue when picked), then click the corresponding bone in the scene. (You can also select bones in the Outliner or Hypergraph, for example.)
  • Go from your skeleton to the Characterization Tool: Select a bone then right-click the corresponding cell in the Figure and select Assign Selected Bone.

    Bones in the Figure view turn green to indicate each valid bone assignment.

For more information on which bones map to which nodes, see HumanIK character structure.

Change a mapped bone

-click the cell and select Change Assigned Bone . In the pop-up that appears, start to type the name of the bone you want to use instead, then press Enter or click Ok. Maya automatically lists suggested bone names from the current skeleton as you type.

Clear a mapped bone

-click the cell in the Figure view and select Clear Assigned Bone from the pop-up menu.

Clear all mapped bones in the current view (full body, hands, feet, or spine view)

-click anywhere in the view and select Clear All in View .

Clear all mapped bones for the current character

-click anywhere in the view and select Clear All from the pop-up menu.

To map mirror pairs of bones See Activate and configure mirror matching.