Add fluid emitters to containers
 
 
 

Use this procedure to add a fluid emitter to an existing fluid container. The emitter is automatically parented to the container so they move together when you move the container.

You can add multiple emitters to a container.

To add a fluid emitter to a container

  1. Select the fluid container and then select Fluid Effects > Add/Edit Contents > Emitter > .

    The Fluid Effects > Create 3D Container with Emitter window appears.

  2. Modify options defining the basic attributes of the emitter, if required, then click Apply and Close.

    Maya creates a fluid emitter at the center of the fluid container and parents it to the container.

  3. In the Playback area, click the Play button to view the fluid simulation.

    If you are in wireframe mode, the fluid displays as particles by default.

    To view the simulation as it would render, switch to shaded mode and in the Display area of the fluidShape Attribute Editor, change Shaded Display to As Rendered.

  4. Move the emitter (keeping it inside the fluid container), as appropriate, and modify fluid container and fluid emitter attributes to achieve the effect you want.
    Note

    If you turn on Auto Resize and Resize to Emitter, the fluid container automatically moves to the emitter's location. See Auto Resize.