#include
<adskFrameBufferState.h>

Public Attributes |
|
| miInteger | id |
The frame buffer number for use with
mi_fb_put. |
|
| FrameBufferFlags | flags |
| Bit mask that specifies rendering
options. |
|
| miInteger | minReflectionLevel |
| The lowest reflection level to contribute to
this pass. |
|
| miInteger | maxReflectionLevel |
| The highest reflection level to contribute
to this pass. |
|
| miInteger | minRefractionLevel |
| The lowest reflection level to contribute to
this pass. |
|
| miInteger | maxRefractionLevel |
| The highest reflection level to contribute
to this pass. |
|
| miColor | lightIrradiance |
| Irradiance values for the last sampled
light. |
|
| miColor | lightFilter |
| Proportion of light transmitted for the last
sampled light. |
|
| miColor | lightFilterAccumulator |
| Accumulator used internally for shadow
sampling. |
|
| miColor | lightSampleAccumulator |
| Accumulator used internally for light
sampling. |
|
| miInteger | integerUserParameter1 |
| General purpose user parameter. |
|
| FrameBufferAccumulator * | stack |
| The frame buffer state stack for all
recursion levels. |
|
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