| adskColor.h | Color manipulation functions |
| adskColorOperationShader.h | Base class for shaders that operate on result colors |
| adskComponent.h | Component template classes |
| adskConstants.h | Constants used in the ShaderSDK |
| adskFrameBufferState.h | Structures and functions for manipulating the frame buffer state |
| adskMayaState.h | Structures and functions for manipulating the Maya state |
| adskMIDataPtr.h | A smart pointer class to manage database access calls |
| adskNoise.h | Shader SDK noise functions |
| adskPassShader.h | Base class for non-material render passes |
| adskRamp.h | Ramp shader |
| adskRenderPassTypes.h | Render pass type definitions |
| adskRenderPassUtilities.h | Utility functions for use with render passes |
| adskScatter.h | Scatter functions |
| adskShader.h | Main shader base classes, and helper classes |
| adskUtilities.h | Autodesk Shader Software Development Kit utility functions |
| adskVector.h | Vector manipulation functions |
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