#include <adskShader.h>
#include "adskShaderSDKNamespaceBegin.h"
#include "adskShaderSDKNamespaceEnd.h"

Classes |
|
| struct | PassShaderBaseParameters |
| Data structure used for storing the baseline
parameters for pass shaders. More... |
|
| class | PassShader< FrameBufferDataType, PassShaderParameters, PassComputation, RayFilter, VERSION > |
| Pass shader base class. More... |
|
| class | PassShaderEyeRayFilter< PassShaderParameters > |
| Filter class for pass shaders that only
evaluate on eye rays in the tile rendering stage. More... |
|
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