#include <shader.h>
#include "adskMIDataPtr.h"
#include "adskShaderSDKNamespaceBegin.h"
#include "adskShaderSDKNamespaceEnd.h"
#include "adskConstants.h"
Classes |
|
struct | FrameBufferInfoData |
Data structure used in the per-Camera frame
buffer information user data block, which contains an array of
these structures. More... |
Autodesk® Maya® 2012 © 2010 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |