#include <shader.h>
#include "adskMIDataPtr.h"
#include "adskShaderSDKNamespaceBegin.h"
#include "adskShaderSDKNamespaceEnd.h"
#include "adskConstants.h"


Classes |
|
| struct | FrameBufferInfoData |
| Data structure used in the per-Camera frame
buffer information user data block, which contains an array of
these structures. More... |
|
| Autodesk® Maya® 2012 © 2010 Autodesk, Inc. All rights reserved. | Generated with |