When you run CubeCreator, you can save the scene in the file format of your choice and in the folder of your choice.
If you save the scene as a binary FBX file, CubeCreator embeds the texture file crate.jpg in the FBX file. This ensures that if you send your FBX file to a co-worker, the FBX file will contain all files referenced by the scene.
In general, you can embed any kind of media file in a binary FBX file—providing you set the EXP_FBX_EMBEDDED export option to true:
// Create export options object KFbxStreamOptionsFbxWriter* lExportOptions= KFbxStreamOptionsFbxWriter::Create(pSdkManager, ""); // If the file format is FBX binary, then ... if (pSdkManager->GetIOPluginRegistry()->WriterIsFBX(pFileFormat)) { // Embed the media file in the FBX binary file IOSREF.SetBoolProp(EXP_FBX_EMBEDDED, pEmbedMedia); }