FBX SDK Programmer's Guide
 
 
 
  • Welcome to the FBX SDK

    This section describes the features of the FBX SDK, the changelog for each release as well as the platform requirements.

  • Getting Started

    This section provides information on how to install and configure the FBX SDK. It also contains a basic program to help you get familiar with the FBX SDK.

  • Sample Programs

    This section contains a variety of sample programs which will help you get familiar with the features of the FBX SDK. The samples are divided into feature-oriented programs, and long tutorial programs.

  • Importing and Exporting a Scene

    This section expands on a primary function of the FBX SDK: importing and exporting scenes.

  • FBX SDK Object Model

    This section presents the FBX SDK object model. Several key concepts are explained here to give you an intuition of how to use the FBX SDK effectively.

  • Nodes and the Scene Graph

    This section presents the FBX scene graph and its scene element organization.

  • Meshes, Materials and Textures

    This section presents meshes, textures, and materials in the FBX SDK.

  • Animation

    This section presents the concepts of animation, animation stacks, and evaluators. It also illustrates the interrelations of the relevant animation data structures within the FBX SDK.

  • Scripting with Python FBX

    This section explains how to install, configure, and script with Python FBX.

  • FBX Extensions SDK

    This section provides information on the FBX Extensions SDK.