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Home: FBX SDK
Creating metadata about nodes
FBX SDK Programmer's Guide
Creating the mesh for a cube
FBX SDK Programmer's Guide
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Meshes, Textures and Materials
This section presents meshes, textures, and materials in the FBX SDK.
Topics in this section
Creating the mesh for a cube
Using layers to control how a model is rendered
Managing textures and other media files
Creating a material
Applying a material to the faces of a cube mesh
Using multiple geometry layers
Using hardware shaders to create materials
Creating UV sets for different texture channels