Here is how to create a node in your scene graph that contains a mesh:
//Create an SDK manager for your application KFbxSdkManager* gSdkManager = KFbxSdkManager::Create(); // Create a scene object gScene = KFbxScene::Create(gSdkManager, ""); // Create a mesh object KFbxMesh* lMesh = KFbxMesh::Create(pSdkManager, ""); // Get the scene’s root node KFbxNode* lRootNode = gScene->GetRootNode(); // Create a node for the mesh. KFbxNode* lNode = KFbxNode::Create(pSdkManager, ""); // Set the node as a child of the scene’s root node. lRootNode->AddChild(lNode); // Set the mesh as the node attribute of the node lNode->SetNodeAttribute(lMesh); // set the shading mode to view texture lNode->SetShadingMode(KFbxNode::eTEXTURE_SHADING); // Rescale the cube lNode->LclScaling.Set(KFbxVector4(0.3, 0.3, 0.3));