Biped Hierarchy
 
 
 

The biped hierarchy that is used to determine the relationships between the biped parent and child body parts is different than the hierarchy presented by the max nodes parent/child relationships. The main reason for this is to make the biped move more naturally when being animated. For example, the upper arm links inherit their rotation from the center of mass, instead of from the clavicle, which they are connected to. This allows the user to animate the spine without having to counter rotate the arms.

Following is a brief description describing the hierarchy. One thing to note is that the internal biped body parts may have different parents for both rotation and position.

Rotation Hierarchy

Position Hierarchy

Biped Degrees of Freedom

The following biped body parts lack 3 degrees of freedom.