|  Classes | 
| class | RNormal | 
| class | RVertex | 
| class | Face | 
|  | This class represents a single triangular
face. More... 
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| class | TVFace | 
|  | This class is used for texture faces as well
as vertex colors. More... 
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| class | MeshMap | 
|  | In 3ds Max 3.0 and later the user may work
with more than 2 mapping channels. More... 
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| class | MapBitArray | 
|  | This class can be used to store a bit per
map channel, including both negative and positive map channels, and
it works with any size index. More... 
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| class | PerData | 
|  | This class is used for per -'something'
floating-point information. More... 
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| class | StripData | 
| class | MeshSubHitRec | 
|  | This class allows access to the sub-object
hit records used in 
Mesh hit testing. More... 
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| class | SubObjHitList | 
|  | This class describes a list of sub-object
hit records. More... 
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| class | MeshRenderData | 
|  | A developer may derive a class from this
class, put any required data in it, and then hang this data off a
Mesh. More... 
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| class | Mesh | 
|  | The 
Mesh class is provided for use by plug-ins and is used by the
system. More... 
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| class | VertexNormalsCallback | 
| class | VertexNormalsControl | 
| class | MeshOpProgress | 
|  | A callback used while doing a lengthy
operation to a mesh. More... 
 | 
|  Namespaces | 
| namespace | MaxGraphics | 
|  Defines | 
| #define | MESH_USE_EXT_CVARRAY   (-32767) | 
|  | An argument for the mapChan parameter in
Mesh::setVCDisplayData(). 
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| #define | MESH_MULTI_PROCESSING   TRUE | 
|  | TRUE turns on mp vertex transformation. 
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| #define | MESH_CAGE_BACKFACE_CULLING | 
|  | for "cage" orange gizmo meshes in EMesh,
EPoly, 
Mesh Select, etc. 
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| #define | NEWMESH | 
| #define | MAX_MESHMAPS   100 | 
|  | The higher limit of the mapping channels
(map channel can be from 0 to MAX_MESHMAPS - 1) 
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| #define | MESHMAP_USED   0x0001 | 
|  | Indicates this mapping channel is actually
used (carries mapping information). 
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| #define | MESHMAP_TEXTURE   0x0002 | 
|  | Indicates this is a texture mapping channel. 
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| #define | MESHMAP_VERTCOLOR   0x0004 | 
|  | Indicates this is a vertex color channel. 
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| #define | MESHMAP_USER   0x0100 | 
|  | Indicates the channel is used for a
developer purpose. 
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| #define | NUM_HIDDENMAPS   2 | 
|  | The number of "Hidden" or negative-indexed
maps in objects which support hidden maps. 
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| #define | MAP_SHADING   -1 | 
|  | The shading (or illumination) map. 
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| #define | MAP_ALPHA   -2 | 
|  | The Alpha channel map. 
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| #define | MAX_VERTDATA   100 | 
|  | The maximum channel index for developers'
defined data. 
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| #define | VDATA_USER   10 | 
|  | Third parties should use this channel or
higher. 
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| #define | VDATA_SELECT   0 | 
|  | The vertex soft selection data. 
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| #define | VDATA_WEIGHT   1 | 
|  | The vertex weight data. 
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| #define | VDATA_ALPHA   2 | 
|  | Vertex Alpha values. 
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| #define | VDATA_CORNER   3 | 
|  | Cornering values for subdivision use. 
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| #define | MAX_WEIGHT   ((float)1e5) | 
| #define | MIN_WEIGHT   ((float)1e-5) | 
| #define | PERDATA_TYPE_FLOAT   0 | 
|  | The floating point data type. 
 | 
| #define | MESH_EDGE_LIST   (1<<1) | 
| #define | MESH_LOCK_RENDDATA   (1<<2) | 
|  | Setting this flag prevents render data from
being deleted (except when the mesh is deleted). 
 | 
| #define | MESH_SMOOTH_BIT1   (1<<3) | 
| #define | MESH_SMOOTH_BIT2   (1<<4) | 
| #define | MESH_SMOOTH_BIT3   (1<<5) | 
| #define | MESH_SMOOTH_BIT4   (1<<6) | 
| #define | MESH_SMOOTH_MASK   0x78 | 
|  | Flag mask for SMOOTH_BIT's 1 thru 4. 
 | 
| #define | MESH_BEEN_DSP   (1<<9) | 
| #define | MESH_SMOOTH_SUBSEL   (1<<10) | 
|  | Having this bit set to 1 indicates that the
smooth faces with selection-color outlines should be displayed. 
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| #define | MESH_FACENORMALSINVALID   (1<<11) | 
|  | Mesh flag that Signals that face normals should be rebuilt. 
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| #define | MESH_CACHEINVALID   (1<<12) | 
|  | Mesh, vertices and Face flag
Signals that the they have changed and RVertices normals should be
rebuilt. 
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| #define | MESH_BACKFACESCOMPUTED   (1<<16) | 
|  | Mesh flag to determine whether the back facing attribute on the
face list has been computed or not. 
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| #define | MESH_PARTIALCACHEINVALID   (1<<17) | 
|  | Mesh flag that means that the mesh has only set some of the
vertices as invalid and not to reprocess the entire mesh just the
vertices that changed. 
 | 
| #define | MESH_TEMP_1   (1<<13) | 
| #define | MESH_TEMP_2   (1<<14) | 
| #define | MESH_DONTTRISTRIP   (1<<15) | 
| #define | SUBHIT_SELONLY   (1<<0) | 
|  | Selected only. 
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| #define | SUBHIT_UNSELONLY   (1<<2) | 
|  | Unselected only. 
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| #define | SUBHIT_ABORTONHIT   (1<<3) | 
|  | Abort hit testing on the first hit found. 
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| #define | SUBHIT_SELSOLID   (1<<4) | 
|  | This treats selected items as solid and
unselected items as not solid. 
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| #define | SUBHIT_USEFACESEL   (1<<23) | 
|  | When this bit is set, the sel only and unsel
only tests will use the faces selection when doing a vertex level
hit test. 
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| #define | SUBHIT_VERTS   (1<<24) | 
|  | Hit test vertices. 
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| #define | SUBHIT_FACES   (1<<25) | 
|  | Hit test faces. 
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| #define | SUBHIT_EDGES   (1<<26) | 
|  | Hit test edges. 
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| #define | SUBHIT_TYPEMASK   (SUBHIT_VERTS|SUBHIT_FACES|SUBHIT_EDGES) | 
| #define | MESH_OBJECT   (1<<0) | 
|  | Object
level. 
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| #define | MESH_VERTEX   (1<<1) | 
|  | Vertex level. 
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| #define | MESH_FACE   (1<<2) | 
|  | Face level. 
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| #define | MESH_EDGE   (1<<3) | 
|  | Edge level. 
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| #define | MESH_DISP_NO_NORMALS   0 | 
|  | Turn off normal display. 
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| #define | MESH_DISP_FACE_NORMALS   (1<<0) | 
| #define | MESH_DISP_VERTEX_NORMALS   (1<<1) | 
| #define | OPTIMIZE_SAVEMATBOUNDRIES   (1<<0) | 
|  | Specifies that faces won't be collapsed
across a material boundary. 
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| #define | OPTIMIZE_SAVESMOOTHBOUNDRIES   (1<<1) | 
|  | Specifies that faces won't be collapsed
across a dissimilar smoothing group boundary. 
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| #define | OPTIMIZE_AUTOEDGE   (1<<2) | 
|  | Specifies that the edge visibility should be
set automatically based on the angle between adjacent surface
normals. 
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| #define | SMALL_VERTEX_DOTS   0 | 
| #define | LARGE_VERTEX_DOTS   1 | 
| #define | VERTEX_DOT2   0 | 
|  | equivalent to SMALL_VERTEX_DOTS 
 | 
| #define | VERTEX_DOT3   1 | 
|  | equivalent to LARGE_VERTEX_DOTS 
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| #define | VERTEX_DOT4   2 | 
| #define | VERTEX_DOT5   3 | 
| #define | VERTEX_DOT6   4 | 
| #define | VERTEX_DOT7   5 | 
| #define | HANDLE_BOX2   0 | 
| #define | HANDLE_BOX3   1 | 
| #define | HANDLE_BOX4   2 | 
| #define | HANDLE_BOX5   3 | 
| #define | HANDLE_BOX6   4 | 
| #define | HANDLE_BOX7   5 | 
| #define | VERTEX_DOT_MARKER(vtype)   (MarkerType)(vtype
- VERTEX_DOT2 + DOT2_MRKR) | 
| #define | HANDLE_BOX_MARKER(htype)   (MarkerType)(htype
- HANDLE_BOX2 + BOX2_MRKR) | 
| #define | MESHBOOL_UNION   1 | 
| #define | MESHBOOL_INTERSECTION   2 | 
| #define | MESHBOOL_DIFFERENCE   3 | 
|  Typedefs | 
| typedef
int(* | INTRFUNC
)() | 
|  Functions | 
| DllExport
DWORD | MapChannelID
(int mp) | 
|  | Returns the Channel ID of the map channel. 
 | 
| DllExport
int | MapChannelNum
(int mp) | 
|  | Similar to MapChannelID, but this returns
the CHAN_NUM version:TEXMAP_CHAN_NUM, VERTCOLOR_CHAN_NUM, etc. 
 | 
| DllExport
int | VertexDataType
(int vdID) | 
|  | Returns the type of data supported, i.e. 
 | 
| DllExport void
* | VertexDataDefault
(int vdID) | 
|  | Returns a pointer to a default floating
point value for the specified channel. 
 | 
| DllExport
void | setMeshIntrFunc
(INTRFUNC
fn) | 
| DllExport
void | setUseVisEdge
(int b) | 
| DllExport
int | getUseVisEdge
() | 
| DllExport
void | setUseVertexDots
(int b) | 
| DllExport
int | getUseVertexDots
() | 
| DllExport
void | setVertexDotType
(int t) | 
| DllExport
int | getVertexDotType
() | 
| DllExport
void | setHandleBoxType
(int t) | 
| DllExport
int | getHandleBoxType
() | 
| DllExport
void | setDisplayBackFaceVertices
(int b) | 
| DllExport
int | getDisplayBackFaceVertices
() | 
| DllExport
VertexNormalsControl
* | GetVertexNormalsControl
() | 
| DllExport
int | CalcBoolOp
(Mesh &mesh, Mesh &mesh1, Mesh &mesh2, int op, MeshOpProgress *prog=NULL,
Matrix3 *tm1=NULL,
Matrix3 *tm2=NULL, int
whichInv=0, int weld=TRUE) | 
|  | Matrix3 *tm2 = NULL, int whichInv = 0, int
weld = TRUE); Note: This method is still in the SDK, but it is now
obselete. 
 | 
| DllExport
void | CombineMeshes
(Mesh &mesh, Mesh &mesh1, Mesh &mesh2, Matrix3 *tm1=NULL, Matrix3 *tm2=NULL, int whichInv=0) | 
|  | This function is available in release 2.0
and later only. 
 | 
| DllExport
void | SliceMesh
(Mesh &mesh, Point3 N, float off, bool
split=FALSE, bool remove=FALSE) | 
|  | Slices a single mesh. 
 | 
| DllExport
Mesh * | CreateNewMesh
() |