A developer may derive a class from this class, put any required data in it, and then hang this data off a Mesh.
This is done using the methods of Class Mesh: void SetRenderData(MeshRenderData *p); Sets the mesh render data hung off this Mesh. MeshRenderData * GetRenderData(); Gets a pointer to the MeshRenderData.
#include <mesh.h>
Public Member Functions |
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virtual | ~MeshRenderData () |
Destructor. |
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virtual void | DeleteThis ()=0 |
Deletes this instance of the class. |
virtual ~MeshRenderData | ( | ) | [inline, virtual] |
Destructor.
{;}
virtual void DeleteThis | ( | ) | [pure virtual] |
Deletes this instance of the class.