Public Member Functions

MeshRenderData Class Reference

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Detailed Description

A developer may derive a class from this class, put any required data in it, and then hang this data off a Mesh.

This is done using the methods of Class Mesh: void SetRenderData(MeshRenderData *p); Sets the mesh render data hung off this Mesh. MeshRenderData * GetRenderData(); Gets a pointer to the MeshRenderData.

See also:
Class Mesh.

#include <mesh.h>

Inheritance diagram for MeshRenderData:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual  ~MeshRenderData ()
  Destructor.
virtual void  DeleteThis ()=0
  Deletes this instance of the class.

Constructor & Destructor Documentation

virtual ~MeshRenderData ( ) [inline, virtual]

Destructor.

{;}

Member Function Documentation

virtual void DeleteThis ( ) [pure virtual]

Deletes this instance of the class.


MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData
MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData MeshRenderData