This reference page is linked to from the following overview
topics: Scene
Graph.
Detailed Description
- See also:
- Class IScene, Class
INode.
- Description:
- This is the callback object used by IScene::EnumTree().
To use it, derive a class from this class, and implement the
callback method.
#include <inode.h>
List of all
members.
Constructor & Destructor Documentation
Member Function Documentation
virtual int callback |
( |
INode * |
node |
) |
[pure virtual] |
- Parameters:
-
node |
The node. The INode class has a method
FlagForeground() that may be used to flag this node to go
into the foreground. |
- Returns:
- One of the following values may be returned to control how
enumeration continues:
TREE_CONTINUE
Continue enumerating.
TREE_IGNORECHILDREN
Don't enumerate the children of this node, but continue
enumerating.
TREE_ABORT
Stop enumerating.
ITreeEnumProc ITreeEnumProc
ITreeEnumProc ITreeEnumProc ITreeEnumProc ITreeEnumProc
ITreeEnumProc ITreeEnumProc ITreeEnumProc ITreeEnumProc
ITreeEnumProc ITreeEnumProc
ITreeEnumProc ITreeEnumProc ITreeEnumProc ITreeEnumProc
ITreeEnumProc ITreeEnumProc ITreeEnumProc ITreeEnumProc