Detailed Description
- See also:
- Class ITreeEnumProc, Class INode.
- Description:
- Methods of this class may be used to enumerate the scene and to
flag certain nodes in the scene. Nodes chosen by the plug-in may be
flagged using the EnumTree()
method. Selected nodes may be flagged using FlagFGSelected().
Animated nodes may be flagged using FlagFGAnimated()
and dependent nodes may be flagged using FlagFGDependent().
#include <sceneapi.h>
List of all
members.
Member Function Documentation
- Parameters:
-
proc |
This callback object is called once for each INode in the scene. |
- Returns:
- Nonzero if the process was aborted by the callback
(TREE_ABORT); otherwise 0.
virtual void FlagFGSelected |
( |
TimeValue |
t |
) |
[pure virtual] |
- Parameters:
-
t |
The time to flag the nodes. |
virtual void FlagFGAnimated |
( |
TimeValue |
t |
) |
[pure virtual] |
- Parameters:
-
t |
The time to flag the nodes. |
virtual void FlagFGDependent |
( |
TimeValue |
t, |
|
|
BaseObject * |
obj |
|
) |
|
[pure virtual] |
- Parameters:
-
t |
The time to flag the nodes. |
obj |
The object whose dependent nodes should be flagged. |