Interface into the biped master controller for Max 10.
This contains functions supporting new biped features in Max 10, in particular Xtras.
#include <Biped10Api.h>
Public Types |
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enum | { kRETARGET_NONE = 1, kRETARGET_HEIGHT = 2, kRETARGET_LIMB = 3 } |
enum | { kSAVE_NONE = 0, kSAVE_AUTOMATIC = 1, kSAVE_SPECIFIED = 2 } |
enum | { kLOAD_NONE = 0, kLOAD_ALL = 1, kLOAD_SPECIFIED = 2 } |
Public Member Functions |
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Xtras
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Xtras are extra FK appendages on a biped. You can have a maximum of MAXXTRAS Xtras. The following functions may be used to create, delete, and modify biped Xtras, and to paste Xtra copies. |
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virtual INode * | CreateXtra (int nlinks, const MCHAR *name)=0 |
Creates an Xtra with the specified number of
links and base name. |
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virtual INode * | CreateXtraOpposite (INode &xtra, bool doChildren)=0 |
Creates Xtras which are the opposite of the
specified Xtra and its children, if desired. |
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virtual INode * | GetXtraOpposite (INode &xtra)=0 |
Gets the opposite Xtra. |
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virtual bool | DeleteXtra (INode &xtraBase)=0 |
Deletes an Xtra. |
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virtual bool | AttachXtra (INode &xtraBase, INode &parent)=0 |
Attaches an Xtra to a parent. |
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virtual void | SetXtraName (INode &xtraBase, const MCHAR *name)=0 |
Sets the base name of an Xtra, and uses that
to set the names of all the nodes in the Xtra. |
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virtual const MCHAR * | GetXtraName (INode &xtraBase)=0 |
Gets the base name of an Xtra. |
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virtual bool | PastePostureToXtras (IBipedCopy *CP, INodeTab &nodes, int KeyPasteType)=0 |
Pastes a copy of an Xtra posture onto each
Xtra in the tab. |
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virtual bool | PasteTrackToXtras (IBipedCopy *CP, INodeTab &nodes)=0 |
Pastes a copy of an Xtra track onto each
Xtra in the tab. |
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Animation Layer I/O
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The following functions may be used to load and save layers as BIP files. |
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virtual bool | SaveBipedAnimationLayer (const MCHAR *fname, int layerIndex)=0 |
Saves a single layer of a biped animation.
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virtual bool | LoadBipedAnimationLayer (const MCHAR *fname, int layerIndex)=0 |
Loads a BIP file into a single layer of a
biped animation. |
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virtual bool | SaveBipedBaseAnimationLayer (const MCHAR *fname, int saveMaxObjects, INodeTab *maxObjects, int saveControllers, Tab< SaveSubAnimInfo > *controllers)=0 |
Saves the base layer of a biped animation.
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virtual bool | LoadBipedBaseAnimationLayer (const MCHAR *fname, BOOL MatchFile, BOOL ZeroFootHeight, BOOL promptForDuplicates, int retargetType, BOOL scaleIKObjectSize, int loadMaxObjects, Tab< MCHAR * > *maxObjectNames, int loadControllers, Tab< LoadSubAnimInfo > *controllers)=0 |
Loads a BIP file into the base layer of a
biped animation. |
virtual INode* CreateXtra | ( | int | nlinks, |
const MCHAR * | name | ||
) | [pure virtual] |
Creates an Xtra with the specified number of links and base name.
The base of the Xtra will be attached to the biped's center of mass.
[in] | nlinks | - the number of links in the new Xtra, between 1 and 25 |
[in] | name | - the base name of the Xtra. ! The name can be the empty string, and names do not have to be unique. |
Creates Xtras which are the opposite of the specified Xtra and its children, if desired.
The new Xtras will have the mirrored position, orientation, and hierarchy of the original Xtras. Xtras which already have opposites are ignored.
[in] | xtra | - an Xtra node |
[in] | doChildren | - if true, opposites of all the Xtra's children are created in a matching hierarchy |
Gets the opposite Xtra.
[in] | xtra | - an Xtra node |
virtual bool DeleteXtra | ( | INode & | xtraBase | ) | [pure virtual] |
Deletes an Xtra.
[in] | xtrabase | - the base node of the Xtra to delete |
Attaches an Xtra to a parent.
[in] | xtrabase | - the base node of the Xtra to attach |
[in] | parent | - the node which will become the Xtra's parent. The parent must be part of the same biped as the Xtra. |
virtual void SetXtraName | ( | INode & | xtraBase, |
const MCHAR * | name | ||
) | [pure virtual] |
Sets the base name of an Xtra, and uses that to set the names of all the nodes in the Xtra.
The first node in the Xtra will be called "name", the second "name01", the next "name02", and so forth.
[in] | xtrabase | - the base node of the Xtra |
[in] | name | - the base name of the Xtra |
virtual const MCHAR* GetXtraName | ( | INode & | xtraBase | ) | [pure virtual] |
Gets the base name of an Xtra.
[in] | xtrabase | - the base node of the Xtra |
virtual bool PastePostureToXtras | ( | IBipedCopy * | CP, |
INodeTab & | nodes, | ||
int | KeyPasteType | ||
) | [pure virtual] |
Pastes a copy of an Xtra posture onto each Xtra in the tab.
[in] | CP | - a biped copy of type posture, which must be a copy of a single Xtra |
[in] | nodes | - a tab of Xtras to paste to. The copied posture will be pasted onto the entire Xtra track, regardless of which links from the Xtra are in the tab. |
[in] | KeyPasteType | - method to paste TCB/IK values, one of the following: PST_DEF (default), PST_COPY (copied), PST_INTERP (interpolated). KeyPasteType is only relevant if you are in auto key mode. |
virtual bool PasteTrackToXtras | ( | IBipedCopy * | CP, |
INodeTab & | nodes | ||
) | [pure virtual] |
Pastes a copy of an Xtra track onto each Xtra in the tab.
[in] | CP | - a biped copy of type track, which must be a copy of a single Xtra |
[in] | nodes | - a tab of Xtras to paste to. The copied track will be pasted onto the entire Xtra track, regardless of which links from the Xtra are in the tab. |
virtual bool SaveBipedAnimationLayer | ( | const MCHAR * | fname, |
int | layerIndex | ||
) | [pure virtual] |
Saves a single layer of a biped animation.
[in] | fname | - the file name to save to - must be a valid path and filename |
[in] | layerIndex | - the layer to save. The first layer is index one. A zero index will save the base layer without max objects or list controllers. |
virtual bool LoadBipedAnimationLayer | ( | const MCHAR * | fname, |
int | layerIndex | ||
) | [pure virtual] |
Loads a BIP file into a single layer of a biped animation.
If more than one layer is stored in the BIP file the load will be unsuccessful.
[in] | fname | - the file to load - must be a valid path and filename |
[in] | layerIndex | - the layer into which the animation will be loaded. The first layer is index one. A zero index will load into the base layer without max objects or list controllers. |
virtual bool SaveBipedBaseAnimationLayer | ( | const MCHAR * | fname, |
int | saveMaxObjects, | ||
INodeTab * | maxObjects, | ||
int | saveControllers, | ||
Tab< SaveSubAnimInfo > * | controllers | ||
) | [pure virtual] |
Saves the base layer of a biped animation.
This is just like a regular BIP file save except that layers, if they exist, are not saved.
[in] | fname | - the file name to save to - must be a valid path and filename |
[in] | saveMaxObjects | - When kSAVE_NONE, no max objects are saved. When kSAVE_AUTOMATIC, all IK, Head Target, and linked objects in the scene are saved, and the maxObjects array is ignored. When kSAVE_SPECIFIED, the max objects specified in the maxObjects array are saved. |
[in] | maxObjects | - an array of nodes in the scene, to be saved only if saveMaxObjects equals SAVE_SPECIFIED. Biped nodes are always saved, regardless of whether they appear in this array or not. |
[in] | saveControllers | - When kSAVE_NONE, no list controllers are saved. When kSAVE_AUTOMATIC, all animation controllers assigned to the biped are saved, and the controllers array is ignored. When kSAVE_SPECIFIED, the controllers specified in the controllers array are saved. |
[in] | controllers | - an array of SaveSubAnimInfo specifying animation controllers, to be saved only if SaveListCntrls equals SAVE_SPECIFIED. Controllers not associated with Biped nodes are ignored. |
virtual bool LoadBipedBaseAnimationLayer | ( | const MCHAR * | fname, |
BOOL | MatchFile, | ||
BOOL | ZeroFootHeight, | ||
BOOL | promptForDuplicates, | ||
int | retargetType, | ||
BOOL | scaleIKObjectSize, | ||
int | loadMaxObjects, | ||
Tab< MCHAR * > * | maxObjectNames, | ||
int | loadControllers, | ||
Tab< LoadSubAnimInfo > * | controllers | ||
) | [pure virtual] |
Loads a BIP file into the base layer of a biped animation.
If multiple layers are stored in the BIP file the load will be unsuccessful.
[in] | fname | - the file to load - must be a valid path and filename |
[in] | MatchFile | - when true, the structure of the current biped is changed to match the structure in the BIP file |
[in] | ZeroFootHeight | - when true, sets the lowest starting foot height to Z=0 |
[in] | promptForDuplicates | - When true, opens a Merge dialog for each object in the BIP file that has a duplicate in the scene. In this dialog, you can Merge, Skip, or Delete Old. If Prompt for Duplicates is off, the objects in your scene will be automatically overwritten. |
[in] | retargetType | - method to retarget max objects to biped size, one of the following: RETARGET_NONE, RETARGET_HEIGHT, RETARGET_LIMB |
[in] | scaleIKObjectSize | - when true, the imported objects are scaled in size to match the target biped |
[in] | loadMaxObjects | - When kLOAD_NONE, no max objects are loaded. When kLOAD_ALL, all max objects stored in the BIP file are loaded, and the maxObjectNames array is ignored. When kLOAD_SPECIFIED, only the max objects specified in the maxObjectNames array and existing in the BIP file are loaded. |
[in] | maxObjectNames | - an array of names of nodes stored in the BIP file |
[in] | loadControllers | - When kLOAD_NONE, no list controllers are loaded. When kLOAD_ALL, all animation controllers stored in the BIP file are loaded, and the controllers array is ignored. When kLOAD_SPECIFIED, only the controllers specified in the controllers array and stored in the BIP file are loaded. |
[in] | controllers | - an array of SaveSubAnimInfo specifying animation controllers stored in the BIP file |