Detailed Description
class CtrlHitRecord
- Description:
- This class provides a data structure used during controller
gizmo hit-testing. All methods are implemented by the system.
- Data Members:
- INode
*nodeRef;
This identifies the node the user has clicked on.
DWORD distance;
The 'distance' of the hit. What the distance actually represents
depends on the rendering level of the viewport. For wireframe
modes, it refers to the distance in the screen XY plane from the
mouse to the sub-object component. In a shaded mode, it refers to
the Z depth of the sub-object component. In both cases, smaller
values indicate that the sub-object component is 'closer' to the
mouse cursor.
ulong hitInfo;
A general unsigned long value. Most controllers will just need this
to identity the sub-object element. The meaning of this value (how
it is used to identify the element) is up to the plug-in.
DWORD infoExtra;
If the above hitInfo data member is not sufficient to
describe the sub-object element this data member may be used as
well.
#include <control.h>
List of all
members.
Constructor & Destructor Documentation
Member Function Documentation
Friends And Related Function Documentation
Member Data Documentation
CtrlHitRecord CtrlHitRecord
CtrlHitRecord CtrlHitRecord CtrlHitRecord CtrlHitRecord
CtrlHitRecord CtrlHitRecord CtrlHitRecord CtrlHitRecord
CtrlHitRecord CtrlHitRecord
CtrlHitRecord CtrlHitRecord CtrlHitRecord CtrlHitRecord
CtrlHitRecord CtrlHitRecord CtrlHitRecord CtrlHitRecord