#include <icollision.h>

Public Member Functions |
|
| CollisionMesh () | |
| ~CollisionMesh () | |
| int | SuppportedCollisions () |
| void | PreFrame (TimeValue t, TimeValue dt) |
| void | PostFrame (TimeValue t, TimeValue dt) |
| BOOL | CheckCollision (TimeValue t, Point3 pos, Point3 vel, float dt, float &at, Point3 &hitPoint, Point3 &norm, Point3 &friction, Point3 &inheritedVel) |
| BOOL | CheckCollision (TimeValue t, Point3 pos, float radius, Point3 vel, float dt, float &at, Point3 &hitPoint, Point3 &norm, Point3 &friction, Point3 &inheritedVel) |
| BOOL | CheckCollision (TimeValue t, Box3 box, Point3 vel, float dt, float &at, Point3 &hitPoint, Point3 &norm, Point3 &friction, Point3 &inheritedVel) |
| BOOL | CheckCollision (TimeValue t, Point3 edgeA, Point3 edgeB, Point3 vel, float dt, float &at, Point3 &hitPoint, Point3 &norm, Point3 &friction, Point3 &inheritedVel) |
| void | SetNode (TimeValue t, INode *n) |
| void | DeleteThis () |
| Class_ID | ClassID () |
| SClass_ID | SuperClassID () |
| int | NumRefs () |
| RefTargetHandle | GetReference (int i) |
| RefTargetHandle | Clone (RemapDir &remap) |
| RefResult | NotifyRefChanged (Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message) |
Public Attributes |
|
| IParamBlock2 * | pblock |
| Interval | validity |
| DWORD | outFi |
| Point3 | outBary |
| Matrix3 | tm |
| Matrix3 | invtm |
| Matrix3 | tmPrev |
| Matrix3 | invtmPrev |
| Mesh * | dmesh |
| int | nv |
| int | nf |
| CollisionVNormal * | vnorms |
| Point3 * | fnorms |
Protected Member Functions |
|
| virtual void | SetReference (int i, RefTargetHandle rtarg) |
| CollisionMesh | ( | ) |
| ~CollisionMesh | ( | ) |
| int SuppportedCollisions | ( | ) | [inline, virtual] |
Implements ICollision.
{
return POINT_COLLISION;
}
| void PreFrame | ( | TimeValue | t, |
| TimeValue | dt | ||
| ) | [virtual] |
Implements ICollision.
| void PostFrame | ( | TimeValue | t, |
| TimeValue | dt | ||
| ) | [inline, virtual] |
Implements ICollision.
{}
| BOOL CheckCollision | ( | TimeValue | t, |
| Point3 | pos, | ||
| Point3 | vel, | ||
| float | dt, | ||
| float & | at, | ||
| Point3 & | hitPoint, | ||
| Point3 & | norm, | ||
| Point3 & | friction, | ||
| Point3 & | inheritedVel | ||
| ) | [virtual] |
Implements ICollision.
| BOOL CheckCollision | ( | TimeValue | t, |
| Point3 | pos, | ||
| float | radius, | ||
| Point3 | vel, | ||
| float | dt, | ||
| float & | at, | ||
| Point3 & | hitPoint, | ||
| Point3 & | norm, | ||
| Point3 & | friction, | ||
| Point3 & | inheritedVel | ||
| ) | [inline, virtual] |
Implements ICollision.
{
return FALSE;
}
| BOOL CheckCollision | ( | TimeValue | t, |
| Box3 | box, | ||
| Point3 | vel, | ||
| float | dt, | ||
| float & | at, | ||
| Point3 & | hitPoint, | ||
| Point3 & | norm, | ||
| Point3 & | friction, | ||
| Point3 & | inheritedVel | ||
| ) | [inline, virtual] |
Implements ICollision.
{
return FALSE;
}
| BOOL CheckCollision | ( | TimeValue | t, |
| Point3 | edgeA, | ||
| Point3 | edgeB, | ||
| Point3 | vel, | ||
| float | dt, | ||
| float & | at, | ||
| Point3 & | hitPoint, | ||
| Point3 & | norm, | ||
| Point3 & | friction, | ||
| Point3 & | inheritedVel | ||
| ) | [inline, virtual] |
Implements ICollision.
{
return FALSE;
}
| void SetNode | ( | TimeValue | t, |
| INode * | n | ||
| ) | [inline] |
| void DeleteThis | ( | ) | [virtual] |
| Class_ID ClassID | ( | ) | [inline, virtual] |
Reimplemented from Animatable.
{return MESH_COLLISION_ID;}
| SClass_ID SuperClassID | ( | ) | [inline, virtual] |
Reimplemented from ReferenceTarget.
{return REF_MAKER_CLASS_ID;}
| int NumRefs | ( | ) | [inline, virtual] |
Reimplemented from ReferenceMaker.
{ return 1; }
| RefTargetHandle GetReference | ( | int | i | ) | [inline, virtual] |
Reimplemented from ReferenceMaker.
{ return pblock; }
| virtual void SetReference | ( | int | i, |
| RefTargetHandle | rtarg | ||
| ) | [inline, protected, virtual] |
Reimplemented from ReferenceMaker.
{pblock = (IParamBlock2*)rtarg;}
| RefTargetHandle Clone | ( | RemapDir & | remap | ) | [virtual] |
Reimplemented from ReferenceTarget.
| RefResult NotifyRefChanged | ( | Interval | changeInt, |
| RefTargetHandle | hTarget, | ||
| PartID & | partID, | ||
| RefMessage | message | ||
| ) | [inline, virtual] |
Implements ReferenceMaker.
{
switch (message) {
case REFMSG_CHANGE:
if (hTarget == pblock)
validity.SetEmpty();
break;
}
//note this is ref_stop because we don't want the engine updating it references
//may need a flag to turn this off or on
return( REF_STOP);
}