Go to the source code of this file.
Defines |
|
#define | EDGE_VIS 1 |
Edge is visible.
|
|
#define | EDGE_INVIS 0 |
Edge is invisible.
|
|
#define | VIS_BIT 0x0001 |
#define | VIS_MASK 0x0007 |
#define | EDGE_A (1<<0) |
#define | EDGE_B (1<<1) |
#define | EDGE_C (1<<2) |
#define | EDGE_ALL (EDGE_A|EDGE_B|EDGE_C) |
#define | FACE_HIDDEN (1<<3) |
Face
visibility bit. |
|
#define | HAS_TVERTS (1<<4) |
#define | FACE_WORK (1<<5) |
#define | FACE_STRIP (1<<6) |
#define | FACE_NORM_A (1<<8) |
#define | FACE_NORM_B (1<<9) |
#define | FACE_NORM_C (1<<10) |
#define | FACE_NORM_MASK 0x0700 |
#define | FACE_INFOREGROUND (1<<11) |
Used to track faces that are in the
foreground. |
|
#define | FACE_BACKFACING (1<<12) |
Used to track which faces are back facing.
|
|
#define | FACE_MATID_SHIFT 16 |
The number of bits to shift the flags to
access the material.
|
|
#define | FACE_MATID_MASK 0xFFFF |
A mask used to access the material ID.
|
|
#define | COMP_TRANSFORM 0x0001 |
If set, it forces recalculate of
model->screen transform.
|
|
#define | COMP_IGN_RECT 0x0002 |
If set, it forces all polys to be rendered.
|
|
#define | COMP_LIGHTING 0x0004 |
If set, it forces re-lighting of all verts
(as when a light moves).
|
|
#define | COMP_ALL 0x00ff |
Combination of COMP_TRANSFORM, COMP_IGN_RECT
and COMP_LIGHTING.
|
|
#define | COMP_OBJSELECTED (1<<8) |
If set, the node being displayed by this
mesh is selected.
|
|
#define | COMP_OBJFROZEN (1<<9) |
If set, the node being displayed by this
mesh is frozen.
|
|
#define | NORCT_MASK 0x000000ffUL |
#define | SPECIFIED_NORMAL 0x00004000UL |
#define | OUT_LEFT 0x00010000UL |
#define | OUT_RIGHT 0x00020000UL |
#define | OUT_TOP 0x00040000UL |
#define | OUT_BOTTOM 0x00080000UL |
#define | RECT_MASK 0x000f0000UL |
#define | RND_MASK 0xfff00000UL |
#define | RND_NOR0 0x00100000UL |
#define | RND_NOR(n) (RND_NOR0 << (n)) |
#define FACE_HIDDEN (1<<3) |
Face visibility bit.
If the bit is 1, the face is hidden.
Definition at line 33 of file MeshFaceFlagConstants.h.
#define HAS_TVERTS (1<<4) |
Texture vertices bit: If the bit is 1, texture vertices are present.
Definition at line 34 of file MeshFaceFlagConstants.h.
#define FACE_WORK (1<<5) |
Definition at line 35 of file MeshFaceFlagConstants.h.
#define FACE_STRIP (1<<6) |
Definition at line 36 of file MeshFaceFlagConstants.h.
#define FACE_INFOREGROUND (1<<11) |
Used to track faces that are in the foreground.
Definition at line 47 of file MeshFaceFlagConstants.h.
#define FACE_BACKFACING (1<<12) |
Used to track which faces are back facing.
A temporary flag.
Definition at line 48 of file MeshFaceFlagConstants.h.