Defines

Render Options Flags

Defines

#define  COMP_TRANSFORM   0x0001
  If set, it forces recalculate of model->screen transform.
#define  COMP_IGN_RECT   0x0002
  If set, it forces all polys to be rendered.
#define  COMP_LIGHTING   0x0004
  If set, it forces re-lighting of all verts (as when a light moves).
#define  COMP_ALL   0x00ff
  Combination of COMP_TRANSFORM, COMP_IGN_RECT and COMP_LIGHTING.
#define  COMP_OBJSELECTED   (1<<8)
  If set, the node being displayed by this mesh is selected.
#define  COMP_OBJFROZEN   (1<<9)
  If set, the node being displayed by this mesh is frozen.

Detailed Description

See also:
Mesh::render()

Define Documentation

#define COMP_TRANSFORM   0x0001

If set, it forces recalculate of model->screen transform.

If reset, will attempt to use cache

#define COMP_IGN_RECT   0x0002

If set, it forces all polys to be rendered.

If reset, only those intersecting the box will be rendered.

#define COMP_LIGHTING   0x0004

If set, it forces re-lighting of all verts (as when a light moves).

If reset, only the moved verts will be re-lighted.

#define COMP_ALL   0x00ff

Combination of COMP_TRANSFORM, COMP_IGN_RECT and COMP_LIGHTING.

#define COMP_OBJSELECTED   (1<<8)

If set, the node being displayed by this mesh is selected.

Certain display flags only activate when this bit is set.

#define COMP_OBJFROZEN   (1<<9)

If set, the node being displayed by this mesh is frozen.