Property Enumeration.
PropertyEnum allows to define a callback for use with EnumerateProperties. It will be called for every parameter stored in the system
#include <IGameProperty.h>

Public Member Functions |
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| virtual | ~PropertyEnum () |
| Destructor. |
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| virtual bool | Proc (IGameProperty *prop)=0 |
| The call back function. |
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| virtual ~PropertyEnum | ( | ) | [inline, virtual] |
Destructor.
{;}
| virtual bool Proc | ( | IGameProperty * | prop | ) | [pure virtual] |
The call back function.
This is called for every property in the system, providing a way of stopping the enumeration if needed
| *prop | The actual property found |