Tails
 
 
 

Select or add a hub object. > Modify panel > Hub Setup rollout > Add Tail

A tail in 3ds Max CAT is basically a long bone chain with a few special features built in to make it useful as a tail.

The tail is similar to the spine except that it does not end in another hub and has additional controls. A tail applied to a head could also act as a dreadlock, ponytail, horn, and so on.

A tail can have from one to 100 links. Tail stiffness is edited with the Tail Stiffness graph.

See Also

Procedure

To add a tail:

  1. Select the hub to which to add a tail.
  2. Do either of the following:
    • On the Modify panel > Hub Setup rollout, click the Add Tail button.

    • Right-click the hub in the viewport and from the bottom-left quad, choose Add Tail.