Working with EDL, ALE, and Cutlist Files
 
 
 

You can automatically recreate a timeline as it was edited during the offline editing stage of post-production provided you have all the source footage that was used, and a CMX3600-formatted EDL, ALE, or Cutlist file that describes how the source footage is arranged in the timeline. The process of rebuilding the timeline is called assembling.

When Lustre loads an EDL, ALE, or Cutlist file, it builds the timeline based on the following information:

To assemble an EDL, ALE, or Cutlist file, the system matches shot timecode values to source timecode in the EDL, ALE, or Cutlist file. Shot timecode values can be interpreted using two methods:

The following table illustrates how a filename is converted into timecode.

Filename Timecode 25 fps
00000.dpx 00:00:00:00
00024.dpx 00:00:00:24
00025.dpx 00:00:01:00
00060.dpx 00:00:02:10
00600.dpx 00:00:24:00
06000.dpx 00:04:00:00
06001.dpx 00:04:00:01