You will paint a dinosaur
model we prepared for this lesson.
- Do the steps outlined in
Preparing for the lessons.
- Open the scene file named 3DPaint.ma.
This file can be found
in the GettingStarted directory
that you set as your Maya project:
The scene contains a
model named Dino. Although Dino is a polygonal model, the 3D
Paint Tool works on all surface types: polygonal, NURBS, and
To prepare for this lesson,
we assigned a Blinn material named DinoSkin to the model. In Maya,
you can paint a surface only if it has a material assigned to it.
We also gave the Blinn material a green color. A color is optional,
but it provides a base color for the texture you will paint.
Finally, we made other
preparations to Dino so you can use the 3D Paint Tool successfully.
You’ll learn about the preparations in
Preparing UVs for painting.
- Save the scene in your default scenes
File > Save Scene As).
lesson works best when you start with a saved scene. When you use the 3D
Paint Tool, Maya automatically creates a directory to
store the file texture that will be created from your painting.
By saving the scene, you ensure that Maya can locate the directory
and file texture that it creates automatically.
- Select Display > UI Elements
> Tool Settings. This displays a Tool
Settings panel where the Channel Box is
normally located. You will be working with this panel throughout