- Select Dino. You can paint only on selected
objects. When you actually use the 3D Paint Tool,
the wireframe of a selected object is not highlighted. You can check
the Outliner to be sure the object
Texturing > 3D Paint Tool.
The following warning appears on the Command Feedback line:
Warning Some surfaces have
no file texture assigned to the current attribute.
The 3D Paint Tool requires
that the material assigned to your model has a file texture applied
to it. Because there is no file texture yet assigned, the warning
When you move the cursor
over Dino, you see a circle-X icon that indicates you cannot paint
on the model.
- To make sure you have the default settings
for the 3D Paint Tool, click Reset
Tool at the top of the 3D Paint Tool settings
- In the File Textures section
of the 3D Paint Tool settings panel,
set the Attribute to
Paint setting to Color, then
click Assign/Edit Textures.
This step and the next
two steps assign a texture to Dino. (Note that you can also paint
over an existing texture that you assigned from Hypershade.)
- Type 512 in
the Size X box, which is the height
of the new file texture in pixels.
By increasing the file texture size, you will
see finer detail and resolution in a rendered image of your painting.
The number 512 is twice the default size, 256. You could use a higher
resolution, but sizes larger than 512 slow the interactive speed
as you paint. Notice that Size Y automatically changes
to 512. This is because Keep Aspect Ratio is
turned on, ensuring that the proportions of the texture are maintained.
- Click Assign/Edit Textures in
the Assign/Edit File Textures window.
Maya creates a file texture
and assigns it to the Color attribute
of the DinoSkin material. At the end of the lesson you will learn
about the name and location of the file texture that is created.
You are now ready to