Because shading is turned off for the ocean plane,
you need a preview plane to see displacement and shading in the
hardware render. Displacement changes the surface of the ocean plane
so you can see the different wave heights.
To add a preview plane to the ocean
- Dolly back in to the center of the plane.
Fluid Effects > Ocean > Add Preview Plane.
Maya creates a preview plane that interactively shows
the displacement of the ocean on a shaded patch of ocean. You can scale
and translate it to preview different parts of the ocean. This plane does
not appear in renders.
- With the preview plane still selected,
choose the Scale Tool (Hotkey: r) and
make the patch bigger by dragging the center scale box to the right.
Make it approximately 25 times bigger. (Look at the scaling numbers
in the help line.)
- Play the simulation using the playback
controls at the bottom of the Maya window.
The preview plane ripples
slightly showing the small wave displacement.
- Light the scene to prepare it for rendering
later in the lesson:
Create > Lights > Directional Light.
Maya creates a directional light called directionalLight1 at the
center of the grid.
- Open the Attribute Editor and
in the Directional Light Attributes section
of the directionalLightShape1 tab,
change Intensity to 2 to make the
- Click the directionalLight1 tab
and rotate the light as follows to direct the light rays onto the
ocean. Rotate: -100 42 20